Abstract
Reconstruction and analysis of complex image series taken by various modalities such as computed tomography (CT) and magnetic resonance (MR) have been available for traditional computer monitors for many years. The ability to reconstruct a three-dimensional image on a two dimensional platform has facilitated diagnosis of lesions, advanced physiologic research, helped plan surgical approaches, and enhanced understanding of anatomy. Recently, advanced video game technology has been used to create software that can rapidly reconstruct these imaging studies into a virtual space. This software includes volumetric rendering of up to 250 million voxels at 90 frames per second with real-time filtering and windowing. In this space, clinicians and surgeons can view, manipulate, slice through, and walk around a reconstruction of a patient. This ability creates an entirely novel way to share information between the radiologist and clinician, diagnose subtle lesions particularly in species with complex anatomy, develop optimal treatment plans, and closely monitor prognosis. The new opportunities for research and teaching are virtually infinite.
* Presenting author